1/6/2023 0 Comments Teenagent walk![]() ![]() It becomes a little more difficult when wyverns approach but not in that sense it requires some tactic - it simply may force the player to reload after one of character is killed by a single hit because of some poison. Killing the guards is easy because, like most guards in the game, they aren't powerful and they are attacking from distance instead of charging at my party - two of my men use items that give them complete immunity against ranged weapons. I'm not sure if it's possible to avoid combat here because the most charismatic character in my party does have this stat far from maximum. :dumbfuck: In theory it is exactly the first thing he proposed but I think he also fought against me - it is difficult to say when his sprite isn't much different from the guards. Yes, after I have hidden in one of the pens, the stable hand calls for guards what was neither described by me nor shown in the pictures. the stairs to the higher level - strongly defended by the guards and close to the wyvern pens which are mostly empty so I have to fight only with three of them. a room with guards in north-west - I haven't been there, ![]() a cliff - mostly empty (not shown), there's only one wyvern that joins the combat at the end of the chapter, hall where the wyverns are prepared here for the flight, rooms where the immortals are living in pain - they are surrounded with the red symbols that doesn't allow them to run away, There are a few major places on the first level: And the second part of the last post is especially horrible because I have posted it without even checking if everything is clear - I guess I should make shorter, but more polished updates and delay them if I'm too tired to verify the content.Ĭlarification for the part taking place in the castle: Sorry for that, I'm not feeling great recently so the LP probably looks like I'm not making much effort to the updates. ![]()
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